Galileo Summer Quest
Video Game Design
This week, campers will power up and get ready to play with video games of their own design. They’ll explore and build in a variety of genres, from platformer to adventure. They’ll use Game Maker, powerful software with an enormous asset library, to create custom games. They’ll establish a development team, focusing on one aspect of game creation—interaction design, artistic development, coding the rules—or building their own levels that fit into the larger design. After swapping their games with other designers for beta testing, they’ll share them with friends and family at an end-of-session expo.
Campers will try their hand at being a game developer, using the feedback of others to improve the quality of their final product. They’ll practice being collaborative by taking on a specific role in a game development group, brainstorming and building on the ideas of their partners.
Campers will practice being courageous as they share ideas during a brainstorm, even if they seem like they may not work. They’ll learn some foundational knowledge about game design, and some computer logic, before starting their first tutorial in Game Maker.
Ask your camper: Can you share some of the early ideas that were shared in the brainstorm? What idea did you finally decide to use?
Campers will further their Game Maker knowledge by building a new game type: the top down adventure game. They’ll learn about the process of paper prototyping and level design. They’ll practice being visionary and bring their designs to life by modifying and expanding their adventure game.
Campers will start their final projects, being collaborative by taking on a specific role in a game development group. They’ll brainstorm ideas for games, and build on the ideas of their partners.
Campers will continue building their final projects, focusing on adding hazards, sound, and additional pixel art animations. They’ll give and receive feedback, applying it to improve the quality of their game.
Ask your camper: What features are you most excited about in your game? How did you decide on what to create and include in your game?
Campers will wrap up their games and get ready to present to other game developers. They’ll practice being reflective as they think about what aspects of their game they could share to get other people excited to play it.
Innovation At Home
- Practice design thinking as you create and share your own video games at Gamestar Mechanic.
- Explore an existing passion – or try something new – at DIY.org, an online community for kids to challenge their inner game developers and so much more.
- SF BAY AREA: Visit the Museum of Art and Digital Entertainment in Oakland to explore historically significant video games and participate in a free coding workshop using Scratch.
- SOCAL: Keep the collaboration and if/then logic going by finding a group of like-minded folks at a nearby Coder Dojo. Visit coderdojo.com to find your nearest location.
- CHICAGOLAND: Check out the Chicago Public Library’s list of recommended books, articles, and websites to help hone your video game design skills.
Galileo Innovation Approach
The Galileo Innovation Approach® (GIA) is our guiding principle. The GIA is at the core of every activity your kids do at camp, from Pre-K all the way to 8th grade. Having a Galileo Innovator’s Mindset, Process and Knowledge makes a lasting impact on the way children think, explore and create.
1. The Innovator's Mindset: How Galileo innovators approach the world
I am Visionary
I am Courageous
I am Collaborative
I am Determined
I am Reflective
2. The Innovator’s Knowledge:What Galileo innovators need to understand
Concepts and Facts
Skills and Techniques
Audience and Environment
3. The Innovator’s Process:How Galileo innovators innovate