Supernovas (3rd - 5th grades)
Cosmic Art & Astronaut Science
This week in art, Supernovas will explore the outer limits of their imagination as they sew up wacky, one-of-a-kind plush aliens. They’ll brainstorm ideas, sketch a design and cut body shapes and appendages out of felt or foam. Campers will learn the basics of threading and sewing, then stuff, stitch and embellish their inventive E.T.
In Art, campers will practice being determined as they learn basic threading, knotting and sewing skills. This will set them up for success when they begin creating their alien friend tomorrow—leaving plenty of room for marvelous mistakes on the first day.
In Science, campers will prepare themselves for another week-long endeavor—building the perfect set of wheels for a Martian mission. They’ll begin building the rover’s wooden frame, making sure the frame is just the right size and sturdy enough to conquer Red Planet-specific challenges.
In Outdoors, campers will take their space odyssey outside, trying to tag the other team’s Jedis in the camp favorite Star Wars.
Ask your camper: What was most challenging about learning new sewing skills? Did you learn any tips or tricks that were especially helpful as you kept practicing?
In Art, campers will practice being visionary as they figure out how to translate their imagined alien into a drawing that passes a design checklist. Once they’re satisfied with their design, campers will cut their drawings into paper templates.
In Science, campers will continue to work on the foundational components of their rover, including the wheels and motorized circuit. They’ll also wire together their battery pack, motor and switch, being determined to carefully assemble each part to ensure a successful rover mission later on in the week.
Ask your camper: How did you stay focused in order to assemble all the parts you needed for your rover today?
In Art, campers will trace the paper templates they created yesterday onto felt or foam, and cut out all the pieces of their alien friend. They’ll practice being reflective as they double-check all their pieces against their design checklist before they start sewing and stuffing felt appendages.
In Science, campers will create a specialized motor mount that will securely attach the motor to their rover, then link the motor to the drive wheel. This is a tricky step, so campers will practice being collaborative by supporting each other in finding the right amount of tension in the drive belt, and attaching the motor to the frame.
In Outdoors, campers will collaborate in Meteorite Mission—working together as a team to transfer a meteorite without touching it.
Ask your camper: How did you work with your fellow campers to solve any tricky challenges you came across in building and attaching your rover’s motor mount?
In Art, campers will be determined as they work towards the goal of having everything sewn and stuffed by the end of the day. They’ll be sure to take breaks and shake it out—today will involve a lot of sewing perseverance!
In Science, campers will design and create a contraption that can rescue a lightweight rover that got stuck in a dust pit. They’ll want to avoid having their rover get stuck as well, so their creation must be able to perform the rescue mission from a distance. To do this with certain design constraints and limited materials, they’ll need to be visionary to imagine creative solutions.
Ask your camper: What sort of contraption did you design and build for your rover rescue mission? Did it work on the first try? Did you have to redesign and test again?
In Art, campers will be led through a group brainstorm, practicing being visionary to come up with inventive locations, professions, outfits, and emotions to make their alien truly one-of-a-kind. They’ll use embellishments to add these unique details, bringing their alien friend to life.
In Science, campers will finish up their rover and practice being visionary by using a variety of materials to radically customize how their rover looks in fun and imaginative ways. They might add a jetpack to leap over Martian dunes, solar panels to keep their rover energized, or an array of wires that convey a highly sophisticated design.
In Outdoors, campers will collaborate with their team to keep their cool—and keep everyone balanced on a single piece of ice—after crash-landing on a frozen planet in Don’t Break the Ice.
Ask your camper: What story did you invent for your alien? How did you bring it to life?
Activities and outings to build on this week's adventures
Pack a blanket and some hot chocolate for an evening with the stars. Look for places outside of the city to find the darkest skies, and use the free Star Chart app to identify planets, stars and constellations.
Pick up a copy of Make: Rockets for pages and pages of out-of-this-world inventions.
Chart unmapped territory with a balloon-powered nanorover. You can find instructions and materials at tinyurl.com/nanorover.
Turn paper, tape, tubing and a soda bottle into stomp rockets. Innovate on this rocket tutorial and see if your redesign can fly even higher.
SF Bay Area: Visit Chabot Space and Science Center in Oakland to experience interactive exhibits, hands-on space activities, a digital planetarium and three powerful telescopes.
SoCal: Visit the California Science Center in Los Angeles for interactive exhibits on earth, life and space. Catch a show in the IMAX theater and don’t miss seeing the Space Shuttle Endeavor.
- Chicagoland: Visit the Adler Planetarium in Chicago for dynamic exhibits all about astronomy and astrophysics. Swing by the Doane Observatory and Atwood Sphere for incredible views.
Galileo Innovation Approach
The Galileo Innovation Approach® (GIA) is our guiding principle. The GIA is at the core of every activity your kids do at camp, from Pre-K all the way to 8th grade. Having a Galileo Innovator’s Mindset, Process and Knowledge makes a lasting impact on the way children think, explore and create.
1. The Innovator's mindset: How Galileo innovators approach the world
I am Visionary
I am Courageous
I am Collaborative
I am Determined
I am Reflective
2. The Innovator’s Knowledge: What Galileo innovators need to understand
Concepts and Facts
Skills and Techniques
Audience and Environment
3. The Innovator’s Process: How Galileo innovators innovate