Stars (1st - 2nd grades)
- Galileo Innovation Approach
Royal Art & Inventions of the Middle Ages
Undertake an epic quest to a land of mighty monarchs and noble knights. When Sir Boks-a-lot is magically frozen in a piece of stained glass, King Artie's court needs plenty of innovative assistance to set him free. This week, Stars will craft royal chalices and coats of arms, build powerful catapults and castles and attempt great feats of innovation in a legend of their own making.
This week, Campers will construct a reinforced castle with sturdy tresses and drawbridges built to withstand a beating from a battering ram. They’ll need to be visionary to create a unique and personalized castle design, making sure the keep stays standing and their ruler doesn’t fall out each time the battering ram strikes.
In Art, campers will learn all about the medieval symbolism of patterns as they design colorful cardboard shields. They will need to be determined as they tape off sections of their shield and carefully fill them in with paint to create a pattern that represents their kingdom.
In Science, campers will build one of two styles of rubber band powered catapults. They’ll experiment with different basket types, tracking their progress by moving a numbered washer to indicate their previous tests. Campers will also test with the number of rubber bands, seeing how different amounts affect the potential energy of their catapult.
In Art, campers will create a coat-of-arms stamp to decorate a custom surcoat that they can wear to represent their kingdom. They’ll choose a single symbol, then cut the shape out of foam and use a pen to etch in details and create the stamp. Campers will need to be reflective to make sure their stamp passes the Guildmaster’s tests.
In Science, campers will take their catapults to the next level by adding functional and decorative features, such as wheels or a flag. They’ll need to practice being determined by committing to their goal of improving the catapult, and making sure each improvement works well before moving on.
In Outdoors, campers will work together to get their team across a castle moat. They’ll share their creative ideas for a path that will get everyone to shore without falling in.
In Art, campers will use their coat of arms stamp and fabric paint pens to create a real surcoat they can wear. Campers will need to be visionary to plan out a unique design, laying out index cards stamped with practice prints until they find an arrangement they like.
In Science, campers will begin building their own castle. They’ll learn how to create strong walls out of paper, then put their castle to the test by crashing a battering ram into it. When the wall breaks, campers will need to be reflective and identify weak areas, taking steps to improve those parts of their castle.
In Outdoors, campers will take to the courtyard for a Galileo-style jousting match, armed with pool-noodle swords with balloon tips. When the dust settles, campers will be collaborative and reflective as they share ideas to create the best jousting strategy.
Ask your camper: What happened when you first tested your castle wall against the battering ram? What did you do to improve it?
In Art, campers will create a beautiful chalice to toast their victories (or their marvelous mistakes). They will create the basic structure of their chalice using paper cups, tubes, cones and bowls, then paint it gold.
In Science, campers will add a drawbridge to their castle, complete with a simple winch. Campers will need to reinforce their doors with craft sticks, then put the door to the test with battering rams. Campers will need to be determined to build everything to the best of their ability and seek ways to improve their castle, such as a adding a guard tower or drawbridge lock.
Ask your camper: What taping techniques did you use to build your chalice? How many different cup and stem combinations did you try before you found the best one?
In Art, campers will use their artisan’s eye to decorate their chalices with intricate, balanced designs fit for a king. They’ll need to be reflective as they create complex filigrees out of wiki stix, then coat the entire chalice with a final layer of gold paint.
In Science, campers will build a castle keep that houses a king or queen. They’ll need to be visionary by having a clear vision for a unique and personalized castle, and spend any extra time masterfully decorating the castle interior.
Innovation At Home
- Try your hand at building a DIY siege machine. Draw a target, test your fantastic flinger, and look for opportunities to redesign to make your catapult launch further, higher, or more accurately.
- Raid the recycling bin for cardboard boxes and other building materials. Combine your resources with friends to mount a mighty defense as you engineer a kid-sized cardboard fortress.
- Design your very own work of stained glass-inspired art to hang in your window or decorate your room.
Take a day trip to a nearby museum with a medieval art exhibit. Bring a sketchbook and some pencils or crayons to sketch your favorite work of art, or jot down inspiration for your next project.
Galileo Innovation Approach
The Galileo Innovation Approach® (GIA) is our guiding principle. The GIA is at the core of every activity your kids do at camp, from Pre-K all the way to 8th grade. Having a Galileo Innovator’s Mindset, Process and Knowledge makes a lasting impact on the way children think, explore and create.
1. The Innovator's Mindset: How Galileo innovators approach the world
I am Visionary
I am Courageous
I am Collaborative
I am Determined
I am Reflective
2. The Innovator’s Knowledge: What Galileo innovators need to understand
Concepts and Facts
Skills and Techniques
Audience and Environment
3. The Innovator’s Process: How Galileo innovators innovate