Supernovas (3rd - 5th grades)
- Galileo Makers:
- Galileo Innovation
Galileo Makers: Move It
The Art & Science of Motion
Make marvelous inventions that really move. When a terrible storm shipwrecks Camp G's materials supplier, Isla, she needs help from the campers to get back on the go. This week, Supernovas will animate stop-motion movies, engineer hydraulic-powered marble runs and set their innovative ideas in motion as they repair Isla's boat and put the "move" in the "maker movement."
Hydraulic Marble Run
This week, Supernovas will harness the power of water to make a fast-moving marble run. They’ll build and test a series of speedy ramps, along with a hydraulic lift to raise marbles from ground level to the top of their run. Campers will add custom signal lights designed to activate with each passing marble, and themed decorations that tells the story of a character traveling through an environment to reach a goal. Campers will need to be determined this week, setting challenges for themselves throughout each phase of this five-day project.
In Art, campers will animate a paper character completing a walk cycle. They’ll use a stop motion app on an iPad to capture the movement, then share strategies and insights with their teammates to learn animation techniques like how to break down movements into key frames.
In Science, campers will begin building their hydraulic marble run by assembling a cardboard box foundation and creating the hydraulic lift. Campers will work in pairs to support each other, but the design and theme of their marble run will be all their own.
In Art, campers will create their own moveable paper character by drawing and cutting out each part of the body, then attaching the parts together with fasteners. They will need to be determined as they redesign parts of their paper character until it can easily make big movements.
In Science, campers will start adding ramps to their marble runs. They’ll build ramps out of cardstock that guide the marble from the top to the bottom of their run, testing and evaluating incrementally with each ramp they add.
Ask your camper: How often did you test your run as you added ramps to it? What did you learn from your many tests?
In Art, campers will choose a movement to animate tomorrow, then draw the movement as a series of three key frames. They’ll need to be visionary as they create an imaginative background out of layers of paper, setting a clear mental picture in their head before starting their work.
In Science, campers will keep working on building a successful marble path along their runs, or start a second one on the same marble run. Throughout the day, campers will self-select a challenge to pursue, like building the longest marble run that they can.
In Art, campers will work in pairs to shoot their stop motion animations. They will practice being collaborative as they help their partner shoot their animation, taking ownership of their role while using the stop motion iPad app. They’ll also create character intro sheets, which they will photograph and incorporate into their animation.
In Science, campers will add an LED light switch to their marble run that turns on when the marble bumps it. They’ll build identical signal lights, but come up with creative ways for their lights to be activated by the marble when it passes by.
In Outdoors, campers will use sidewalk chalk and their own visionary ideas to create a one-of-a-kind hopscotch experience, including special squares that trigger custom moves.
Ask your camper: What did you do to get the signal lights on your marble run to work consistently?
In Art, campers will have time to generate ideas on how to complete their animation, or take it to the next level. They will practice being reflective by staying open to the feedback and ideas they receive, and celebrate their animation projects with an end-of-the-week film festival.
In Science, campers will finish their marble runs by adding themed decorations, telling the story of a character traveling through their marble run to reach a goal at the bottom.
In Outdoors, campers will take their marble moving skills to the great outdoors, working as a team and staying determined to transport marbles on a track without falling to the ground or any player’s hand in Marble Madness.
Innovation At Home
- Hone your Maker skills—including salvaging, mechanical engineering, and animation—on DIY.org, an online community of kids who courageously try new things.
- Put the “move” in “Maker movement” with books from Maker Shed. Families can work together on projects in “Make: Planes, Gliders, and Paper Rockets,” “Make: Action,” and “Make: Lego and Arduino Projects.”
- Spark some ideas with the vehicle projects from Inspiration Laboratories. Watch the video for some thoughts on reflection and redesign, then build a vehicle of your own.
Check out an upcoming local Maker Faire:
- SF BAY AREA: Visit the San Jose Mini Maker Faire on September 3, or look for another faire near you.
- SOCAL: Visit the San Fernando Mini Maker Faire in October or the DTLA Mini Maker Faire in December.
- CHICAGOLAND: Visit the Chicago Southside or Chicago Southland Mini Maker Faires this August.
Explore your ideas at a local Makerspace or Tinkering lab:
- SF BAY AREA: Check out the Tech Museum Makerspace in San Jose, the Exploratorium Tinkering Studio in San Francisco, or a CECMake weekend workshop in Novato.
- SOCAL: Check out the LA Makerspace in University Park, The Exploratory Maker Space in Culver City, or the OC Makerspace in Huntington Beach.
- CHICAGOLAND: Check out the Chicago Children’s Museum Tinkering Lab, the Museum of Science and Industry Fab Lab, or BitSpace Chicago.
Galileo Innovation Approach
The Galileo Innovation Approach® (GIA) is our guiding principle. The GIA is at the core of every activity your kids do at camp, from Pre-K all the way to 8th grade. Having a Galileo Innovator’s Mindset, Process and Knowledge makes a lasting impact on the way children think, explore and create.
1. The Innovator's Mindset: How Galileo innovators approach the world
I am Visionary
I am Courageous
I am Collaborative
I am Determined
I am Reflective
2. The Innovator’s Knowledge:What Galileo innovators need to understand
Concepts and Facts
Skills and Techniques
Audience and Environment
3. The Innovator’s Process:How Galileo innovators innovate