Your Week at Camp

Camp Galileo

Stars (1st - 2nd grades)

Galileo Makers: ​Move It

The Art & Science of Motion

Galileo Makers: Move It

Make marvelous inventions that really move. When a terrible storm shipwrecks Camp G's materials supplier, Isla, she needs help from the campers to get back on the go. This week, Stars will craft characters that glide and spin, engineer air-powered vehicles and set their innovative ideas in motion as they repair Isla's boat and put the "move" in the "maker movement."

Project Spotlight

Pneumatic Machines

This week, Stars will build a pneumatic machine complete with air-powered hinges, syringes and tubing that allow it to lift a load or extend its arm. Campers will take on one of two design challenges, choosing whether to build a dump truck that can hold as many eggs as possible, or a cherry picker that can raise an egg to the highest point possible. They’ll need to be determined, taking the time to test with purpose, make careful observations, and take intentional steps to improve their machine’s ability to hold objects.

BE DETERMINED: I persevere until I achieve my goals

Weekly Breakdown


In Art, campers will begin creating magnetic scenes by using their visionary power to imagine how to transform a cardboard circle into a circular character that can fly or float. They’ll create their character or object by cutting and gluing simple cardstock shapes to the circle, then add color and detail using tempera paint sticks and colored Sharpies.

In Science, campers will build a pneumatic (air-pressured) system using two syringes and tubing, and attach it to a hinge so the pressure contained in the syringe moves the hinge back and forth. This hinge will be attached to a cardboard box, serving as the foundation for their pneumatic machine.


In Art, campers will hang their creature or object and add a magnet to it. They’ll draw and cut various elements, shown from a bird’s eye view, to complete the scene below and add a magnet underneath each element. They’ll need to be determined to make sure their elements are as detailed and colorful as possible so their scene isn’t just fun to play with, but interesting to look at too.

In Science, campers will transform their pneumatic hinge into a dump truck that can carry a load or a cherry picker that can raise up a plastic egg. They’ll be determined, taking the time to test with purpose, make careful observations, and take intentional steps to improve their machine’s ability to hold objects.

In Outdoors, campers will play a dance-inspired version of Freeze Tag, boogying and shimmying in place when tagged. Campers will collaborate to free their not-so-frozen teammates.

Ask your camper: How were you reflective noticing what part of your pneumatic machine may not have worked, and what did you do to improve it?


In Art, campers will assemble the base to create spinning figures. They’ll create a unique spinning design on a cardboard circle by arranging wikki stix, coloring around them with oil pastels, then removing the wikki stix to reveal a design. Campers will place their finished circles on the spools of their base and pull on the string to see their discs spin.

In Science, campers will draw on their knowledge of how pneumatics work to make their machine perform a unique action, possibly to push objects like a bulldozer or lift objects like a crane.

Ask your camper: What action did you add to your pneumatic machine, and how does it work?


In Art, campers will create spinning pipe cleaner figures—maybe a twirling dancer or a soccer player spinning around to kick the ball. Campers will need to be reflective to think about how to best represent the activity they’ve chosen, then add details using colored wire, beads, foam shapes and pompoms.

In Science, campers will complete their pneumatic machines, perfecting the second hinge they added yesterday, or customizing their machines with wheels, wires or pipes.

In Outdoors, campers will work as a team to arrange their bodies in specific shapes, taking turns as the courageous leader who directs and organizes the group in the game Group Shapes.


In Art, campers will have to be visionary to transform simple everyday materials into a movable marionette. They will build a head, body and flexible neck out of a variety of materials, then attach the decorated pieces to a popsicle stick with string.

In Science, campers will finish the week off with the challenge of creating a glider that can fly at least five feet in the air and land on its wheels. They’ll need to be reflective by carefully noticing how adjustments to the wings, weight and tail of their glider affect the way it flies.

Innovation At Home

  • Hone your Maker skills—including salvaging, mechanical engineering, and animation—on, an online community of kids who courageously try new things.
  • Put the “move” in “Maker movement” with books from Maker Shed. Families can work together on projects in “Make: Planes, Gliders, and Paper Rockets,” “Make: Action,” and “Make: Lego and Arduino Projects.”
  • Spark some ideas with the vehicle projects from Inspiration Laboratories. Watch the video for some thoughts on reflection and redesign, then build a vehicle of your own.

Check out an upcoming local Maker Faire:

  • SF BAY AREA:  Visit the San Jose Mini Maker Faire on September 3, or look for another faire near you.
  • SOCAL: Visit the San Fernando Mini Maker Faire in October or the DTLA Mini Maker Faire in December.
  • CHICAGOLAND: Visit the Chicago Southside or Chicago Southland Mini Maker Faires this August.

Explore your ideas at a local Makerspace or Tinkering lab:

Galileo Innovation Approach

The Galileo Innovation Approach® (GIA) is our guiding principle. The GIA is at the core of every activity your kids do at camp, from Pre-K all the way to 8th grade. Having a Galileo Innovator’s Mindset, Process and Knowledge makes a lasting impact on the way children think, explore and create.

1. The Innovator's mindset: How Galileo innovators approach the world

I am Visionary

I am Courageous

I am Collaborative

I am Determined

I am Reflective

2. The Innovator’s Knowledge: What Galileo innovators need to understand

Concepts and Facts

Historical Context

Skills and Techniques

Audience and Environment

3. The Innovator’s Process: How Galileo innovators innovate

Read more about the GIA