Your Week at Camp

Camp Galileo

Nebulas (Pre-K - K)

Galileo Makers: Move It

The Art & Science of Motion

Galileo Makers: Move ItMake marvelous inventions that really move. When a terrible storm shipwrecks Camp G's materials supplier, Isla, she needs help from the campers to get back on the go. This week, Nebulas will make artistic creations fueled by the wind, engineer dizzying spinners and set their innovative ideas in motion as they repair Isla's boat and put the "move" in the "maker movement."

Project Spotlight

Cloud Chimes

This week, Nebulas will create art that moves in the wind—including cloud-inspired wind chimes. Campers will paint paper and ribbons with either warm or cool colored cloud textures, working in groups to be collaborative. They’ll drop liquid watercolor with pipettes, add metallic paint with sponges, or blot with paper towels to create a variety of texture and color. Campers will cut their prints into cloud shapes with smooth, round edges, then attach two matching beaded chimes—with a bell at each end—and flowing ribbons as a finishing touch.

BE COLLABORATIVE: I build on the ideas of others

Weekly Breakdown


In Art, campers will create abstract, wind-inspired painted paper that will be used to construct kites the following day. They’ll thin paint with water, then blow through a straw to move the paint across a large sheet of paper. They’ll need to be visionary as they try to discover different ways to create unique and interesting lines with this blown paint technique.

In Science, campers will learn taping techniques that will help them build motorized spinning tops with bright colors and rustling paper. They’ll have to be determined to keep improving their spinner, making it as colorful and loud as possible.


In Art, campers will practice cutting symmetrical kite shapes from folded paper, then trace their favorite shape onto the paper they painted yesterday. After cutting out their final kite, they’ll add symmetrical embellishments and a handle, then take it to the skies to fly.

In Science, campers will create and compare different tops that spin at hundreds of rotations per second, experimenting with various materials to see what generates the boldest sights and sounds.

In Outdoors, campers will find common ground, practicing courage either by calling out an idea for a shared trait, or by embracing the challenge of running to a new spot in the circle in the game West Wind Blows.

Ask your camper: How many different materials did you add onto your spinner? How loud and colorful was your spinner?


In Art, campers will paint papers and ribbons with either warm or cool colors for their cloud chimes. They’ll be collaborative, working in teams to fill in their papers with various textures and colors using liquid watercolor, metallic paint and blotting techniques.

In Science, campers will learn how different materials and shapes catch the most wind, and apply this knowledge toward building a wind wheel. They’ll test and track the distance their wind wheels travel when put in front of a fan, and re-design to achieve the furthest distance possible.

Ask your camper: How did you support your group and contribute to the cloud paintings you created today?


In Art, campers will explore cutting techniques as they cut their painted papers into cloud shapes with smooth, curvy edges. They’ll complete their wind chimes by adding details like bells that ring and ribbons that blow in the breeze.

In Science, campers will add their own twist to the classic marble run by building their own magnetic set—complete with spinners—and work with a partner to build a course from the bottom up. They’ll need to be collaborative as they take turns adding pieces, contributing ideas and working together to troubleshoot challenges.

Ask your camper: What techniques did you discover for cutting curvy shapes for your wind chime?


In Art, campers will create two wind wheels that spin when pulled through the air. They’ll use colored cardstock for the base, then add decorative details with sequins, jewels and stickers. Campers will need to be reflective to make sure each side of their spinner contrasts with the other.

In Science, campers will create flying spinners by taping a weight onto a cone, then cutting out flaps. Their spinners will be dropped into a vertical wind tunnel and tested to see how well they float in the air stream, and how fast they spin.

In Outdoors, campers will work as a team to collect all the supplies from Maker Island without being tagged by the Maker Island Pirate. They’ll need to stay determined to collect every supply and keep trying even if the Pirate sends them back to the beginning.

Innovation At Home

  • Hone your Maker skills—including salvaging, mechanical engineering, and animation—on, an online community of kids who courageously try new things.
  • Put the “move” in “Maker movement” with books from Maker Shed. Families can work together on projects in “Make: Planes, Gliders, and Paper Rockets,” “Make: Action,” and “Make: Lego and Arduino Projects.”
  • Spark some ideas with the vehicle projects from Inspiration Laboratories. Watch the video for some thoughts on reflection and redesign, then build a vehicle of your own.

Check out an upcoming local Maker Faire:

  • SF BAY AREA:  Visit the San Jose Mini Maker Faire on September 3, or look for another faire near you.
  • SOCAL: Visit the San Fernando Mini Maker Faire in October or the DTLA Mini Maker Faire in December.
  • CHICAGOLAND: Visit the Chicago Southside or Chicago Southland Mini Maker Faires this August.

Explore your ideas at a local Makerspace or Tinkering lab:

Galileo Innovation Approach

The Galileo Innovation Approach® (GIA) is our guiding principle. The GIA is at the core of every activity your kids do at camp, from Pre-K all the way to 8th grade. Having a Galileo Innovator’s Mindset, Process and Knowledge makes a lasting impact on the way children think, explore and create.

1. The Innovator's mindset: How Galileo innovators approach the world

I am Visionary

I am Courageous

I am Collaborative

I am Determined

I am Reflective

2. The Innovator’s Knowledge: What Galileo innovators need to understand

Concepts and Facts

Historical Context

Skills and Techniques

Audience and Environment

3. The Innovator’s Process: How Galileo innovators innovate

Read more about the GIA